Annotated Text
Top Down Learning – Creativity with an aim to output
quantity over quality.
Linking to Research led methodology
Bhutani, S. (2018, December 26). How not to do Fast.ai
(or any ML MOOC). Retrieved from
https://hackernoon.com/how-not-to-do-fast-ai-or-any-ml-mooc-3d34a7e0ab8c
Compares learning code to learning a sport. You just get
into it without needing to know the underlying theory and create. Do a small
part each day and you will achieve more than learning the fundamentals. The
source seems to have interviewed many of the main players in the AI industry
and has some very good quotes including Ian Goodfellow the leading authority on
AI, ML, DL. I was working from a bottom up style and not progressing as fast as
I would like, so after reading this article I changed my approach and have
created work output rapidly. This did make me re-evaluate the methodology that
I was using.
Interactive Art – How to turn the spectator into a
participant with Computer Vision.
Performative Theoretical application to my practice
Kluszczynski, R. (2010). Strategies of interactive art.
Journal of Aesthetics & Culture, 2, 27. https://doi.org/10.3402/jac.v2i0.5525
Breaks the strategies of interactive art into Instrument,
Game, Archives, Labyrinth, Rhizome, System, Network, and Spectacle. Finishes
with about the application of research-led based practices complimenting
interactive art. Professor Ryszard W. Kluszczynski, PhD, is the Head of
Department of Media and Audio-visual Culture at Lodz University, Poland. He is
also the Professor in Academy of Fine Arts in Lodz. From 1990 to 2001 he was
the chief curator of Film, Video and Multimedia Arts in the Centre for
Contemporary Art in Warsaw. He has curated numerous international art
exhibitions and is currently the curator for the Second International Biennale
of Contemporary Art in Poznan 2010. The definitions made a huge help in which
type of interactivity I was looking for in my practice.
Nostalgic Curation – Collecting photographs of
Invercargill with an aim to trigger nostalgia.
Linking to studio practice and Research Led
Sarinana, J. (2015). Nostalgia and the Collapse of
Imagination. Retrieved April 5, 2019, from PetaPixel - Nostalgia collapses
Imagination website:
https://petapixel.com/2015/09/10/nostalgia-collapse-imagination/
Clarifying what nostalgia is in conjunction with
photographs Sarinana brings context to the digital world. Instagram filters are
used as an example of faux nostalgia. Nostalgia is explained as a coping
mechanism for the brain and used to reinforce happiness. Sarinana holds a PhD
and is a Photographer and Neuroscientist. I had no idea that the topic of
nostalgia was so big when I started this and find the whole chemical reactions
to the brain as an aspect that needs more research. Collecting and happiness
are relevant in my own life.
Urban Nostalgia – Examining moments in time and
defining Urban Nostalgia.
Linking to studio practice and Research Led
Adams, D., & Larkham, P. (2015). Walking with the
ghosts of the past Unearthing the value of residents’ urban nostalgias.
Urban Studies Journal Limited 2015, 53(10), 2004–2022.
https://doi.org/10.1177/0042098015588683
Defines Urban Nostalgia as a group nostalgia, this can
manufactured by civil administration or by architecture. Urban areas that have
gone through substantial change hold onto the past as a way to cope with the
changes that occur (redevelopment). Adams and Larkham are both Birmingham City
University lecturers and are both well published in journals about
architecture. Helps my practice with the group aspects of nostalgia and with
the impact that redevelopments to inner cities can make.
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