Wednesday, 7 August 2019

Draft Seminar Class Work

Question 

How to engage spectators in un-tangible realities?


Key words

New Media Art, Interactivity, Participation, Performance, Event, Spectacle, Generative Art, Network, Cyberculture.


Key Theoretical

Kluszczynski, R. (2010). Strategies of interactive art. Journal of Aesthetics & Culture2, 27.

https://doi.org/10.3402/jac.v2i0.5525

Key Artist Model

Mario Klingemann - Uncanny Mirror
Focuses on human perception and to understand, question and subvert the inner workings of electronic systems of any kind.

https://vimeo.com/336559940
http://quasimondo.com/

Your Work (In relation to your question)

My work is focusing on the perception of art or performativey of the work with the spectator.
I am seeking a way to engage the spectator with my work so it responds to interaction.



Whilst not exactly the same as Klingemann's work my own work is pretrained and output as a curated collection, I have been working on building and uncanny mirror that uses human faces and creates Invercargill 2019 styled facades to buildings as an output using features from faces as the input (My video above is an Input collection for Pix2Pix facades)

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